Video Wall Graphics UE5 VW 12GSDI

Adopting UNREAL ENGINE 5.3.0 three-dimensional real-time HD video wall graphics rendering engine with 4-channel 12G-SDI input and 4-channel DP output. The output video achieves 3A-level industry effects, especially in lighting, physical rendering and powerful material editor. The Blueprint system allows planners to operate without coding. It has an open control protocol that can automatically load content and templates over the network, trigger playback control functions on demand, and realize automated production in the broadcast control room.

Adopting UNREAL ENGINE 5.3.0 three-dimensional real-time HD video wall graphics rendering engine with 4-channel 12G-SDI input and 4-channel DP output. The output video achieves 3A-level industry effects, especially in lighting, physical rendering and powerful material editor. The Blueprint system allows planners to operate without coding. It has an open control protocol that can automatically load content and templates over the network, trigger playback control functions on demand, and realize automated production in the broadcast control room.

 

The video wall graphics system in the broadcast control room adopts advanced HD real-time 2D/3D rendering hardware to perform high-quality real-time rendering of HD text/video hybrid templates and provide DP signals to the video wall processor.

 

It adopts the Win11 64-bit operating system with a user-friendly and intuitive software interface. The software adopts a modular design and can be flexibly expanded as needed. The graphics design form is rich, the picture effect is novel, and more information is conveyed. It supports real-time pop-up windows and other stunts. And it supports high-definition video clips. It supports external data links such as weather, stock market, SMS, and road conditions (ODBC, XML, RSS, etc.).

 

It supports the switching relationship between infinite layers broadcast control and graphics elements, that is: it supports unlimited-layer independent broadcast control, that is, the number of elements (pictures, text, videos, 3D objects) in various CG graphic scenes is not subject to any system restrictions (only limited by rendering capabilities), and can be located in independent layers and achieve independent up and down control without interference. It supports the establishment of switching relationships between elements (pictures, text, video, 3D objects) in each layer. The playback control personnel only need to focus on which element needs to be played. The predefined switching relationship can automatically move elements located in other layers that may cause overlap conflicts and cause playback accidents to ensure maximum playback safety. The number and types of elements that can set switching relationships with each other have no restrictions; independent layer playback control and switching only need to be implemented in scene design, and playback control personnel does not need to care about the implementation method to achieve the most simplified safe playback.

 

It supports real-time rendering of 3D objects, 3D texts, 3D images and 3D curves, and can make real-time changes and transformations through the broadcast control end during playback. It can ensure smooth, stable and jagged rendering of scenes when the camera is moving. When the camera focuses on virtual 3D objects/virtual video windows, the graphics of virtual objects are clear and electronic magnification does not occur. It supports playback of various formats of video files such as AVI, MPEG4, MPGE2, MOV, H.264, FLASH video, WMV, etc. It supports real-time anti-aliasing throughout the scene and has hardware acceleration capabilities. Using 32-bit true color, it supports pixel-level light sources.

 

Adopting a separated playback control structure, the playback rendering workstation and playback control workstation are separated. Connected via the network, the failure of the playback workstation will not affect the output of the rendering workstation. It supports the main and backup playback security mechanism; both the mainframe and the standby machine include a complete rendering machine and control machine, and the rendering machine and control machine of the mainframe and standby machine support real-time redundant hot backup.

 

The system contains graphic design software, including a complete set of special effects plugins. The design system meets the following functions:

1) It provides a fully 3D design environment.

2) It provides an efficient and integrated operation interface that fully supports drag-and-drop operations to complete functions from modeling to three-dimensional scene building and animation creation.

3) It provides a large number of basic three-dimensional objects, including spheres, polyhedrons, gears, rings, springs, ribbons, arrows, etc. to help designers quickly build scenes.

4) It supports unlimited undo and redo functions.

5) It has a built-in complete image editing tool that provides a series of image effect adjustment functions.

6) It provides a complete animation creation tool that supports animation design based on keyframes and supports copying and pasting keyframes.

7) It provides digital visualization tools to easily convert various data tables into various charts.

8) It supports importing third-party 3D software models such as 3D Max, Maya, and C4D, and can inherit textures, materials, and the positional relationship of objects.

9) It supports the handling of audio files in the scene, design, and animation association.

10) It supports real-time HDR dynamic environment reflection mapping animation, which can reflect the textures in the 3D environment in real time on the shiny surfaces in the scene, enhancing the realism of the 3D scene.

11) It provides advanced shading animation tools to create various fluid, water, cartoon, and mirror shading effects.

12) It provides text effect animation tools to create text transparency/color change, arbitrary arrangement, text explosion, text jitter, text scaling, text rotation and text writing effects.

13) It provides real-time particle effect animation tools that provide rich adjustment options for particle properties to produce animation effects such as rain, fog, clouds, smoke, starry sky, and particles can undergo realistic physical movements under various external forces such as wind and gravity.

14) It provides a 3D curve following animation tool, where the specified graphic elements can follow an arbitrary 3D curve for follow-up animation to create complex highlight effects.

 

It includes:

Win11 22H2 64-bit Enterprise Edition

Seeder Licensing (Authorization Management System)

Seeder UE5 Rendering Engine Management System

UNREAL ENGINE  5.3.0 3D Design Software

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