S-UE5 VW 2110 (IP UHD VideoWall Graphics)

Utilizing UNREAL ENGINE 5.6, this real-time 3D UHD video wall graphics system features 4-channel 12G-SDI input and 4 DP outputs. It delivers 3A-level rendering effects with advanced lighting, physical rendering, and material editing, while the Blueprint system allows non-programmers to operate without coding. With open control protocols, it supports automated content loading, template playback, real-time 2D/3D rendering, unlimited layered broadcast control, and integration with external data sources. The system adopts redundant playback and rendering architecture to ensure stability and reliability for professional studio video wall production.

Adopting UNREAL ENGINE 5.6 3D real-time HD video wall graphics rendering engine with 4-channel 12G-SDI input and 4-channel DP output. The output video achieves 3A-level industry effects, especially in lighting, physical rendering and powerful material editor. The Blueprint system allows planners to operate without coding. It has an open control protocol that can automatically load content and templates over the network, trigger playback control functions on demand, and realize automated production in the broadcast control room.

 

The studio's video wall graphics system should utilize advanced HD real-time 2D/3D rendering hardware to perform high-quality rendering of HD images/videos hybrid templates in real-time, and provide DP signals to the video wall processor.

 

It adopts the Win11 64-bit operating system with a user-friendly and intuitive software interface. The software adopts a modular design and can be flexibly expanded as needed. The graphics design form is rich, the picture effect is novel, and more information is conveyed. It supports real-time pop-up windows and other stunts. And it supports high-definition video clips. It supports external data links such as weather, stock market, SMS, and road conditions (ODBC, XML, RSS, etc.).

 

It supports unlimited layers of independent broadcast control and dynamic switching relationships between graphics elements, that is: it supports unlimited-layer independent broadcast control, that is, the number of elements (pictures, texts, videos, 3D objects) in various CG graphic scenes is not subject to any system restrictions (only limited by rendering capabilities), and can be located in independent layers and achieve independent up and down control without interference. It supports the establishment of switching relationships between elements (pictures, texts, videos, 3D objects) in each layer. The playback control personnel only need to focus on which element needs to be played. The predefined switching relationship can automatically move elements located in other layers that may cause overlap conflicts and cause playback accidents to ensure maximum playback safety. The number and types of elements that can set switching relationships with each other have no restrictions; independent layer playback control and switching only need to be implemented in scene design, and playback control personnel does not need to care about the implementation method to achieve the most simplified safe playback.

 

It supports real-time rendering of 3D objects, 3D texts, 3D images and 3D curves, and can make real-time changes and transformations through the broadcast control end during playback. It can ensure smooth, stable and jagged rendering of scenes when the camera is moving. When the camera focuses on virtual 3D objects/virtual video windows, the graphics of virtual objects are clear and electronic magnification does not occur. It supports playback of various formats of video files such as AVI, MPEG4, MPEG2, MOV, H.264, FLASH video, WMV, etc. It supports real-time anti-aliasing throughout the scene and has hardware acceleration capabilities. Using 32-bit true color, it supports pixel-level light sources.

 

Adopting a separated playback control structure, the playback rendering workstation and playback control workstation are separated. Connected via the network, the failure of the playback workstation will not affect the output of the rendering workstation. It supports the main and backup playback security mechanism; both the mainframe and the standby machine include a complete rendering machine and control machine, and the rendering machine and control machine of the mainframe and standby machine support real-time redundant hot backup.

 

It includes:

Win11 25H2 64-bit Enterprise Edition

Seeder Licensing (Authorization Management System)

Seeder UE5 Rendering Engine Management System

 

Professional workstation configured as follows:

1x 64-bit processor, 12 cores, 24 threads, 4.4-5.6GHz

128GB DDR5 memory

NVIDIA RTX 4070Ti 12GB graphics card

512GB + 1TB M.2 SSD

800W hot-swappable dual power supply

Dual 1Gb Management Network Interface Cards

Dual 100Gb Data Network Interface Cards

One-year hardware warranty, one on-site installation, and three-year technical support.