S-UE2110VW (IP UHD Video Wall Graphics)

Utilizing UNREAL ENGINE 5.8.0, this real-time 3D UHD video wall graphics system features 4-channel 12G-SDI input and 4 DP outputs. It delivers 3A-level rendering effects with advanced lighting, physical rendering, and material editing, while the Blueprint system allows non-programmers to operate without coding. With open control protocols, it supports automated content loading, template playback, real-time 2D/3D rendering, unlimited layered broadcast control, and integration with external data sources. The system adopts redundant playback and rendering architecture to ensure stability and reliability for professional studio video wall production.

The S-UE5 VW 2110 is a professional IP ultra-high-definition video wall packaging system designed for virtual studios and real-time broadcasting. Powered by Unreal Engine  5.8.0, it supports two 4K ST2110 IP inputs and four DisplayPort (DP) outputs, delivering industry-leading rendering quality for mixed graphics and video templates.

 

The system enables high-quality real-time rendering of hybrid HD graphics/video templates, with support for dynamic windowing effects and seamless insertion of HD video clips. It is particularly suited for studio environments requiring precise layering, compositing, and real-time visual effects.

 

An unlimited number of CG layers—including images, text, videos, and 3D objects—can be independently controlled and scheduled. The system supports free, user-defined switching logic between layers to ensure that no elements interfere with each other during broadcast. This intelligent mechanism prevents on-air conflicts, ensuring smooth output and visual safety, even during live switching.

 

Rendering performance remains smooth and stable under camera movement, with anti-aliasing technology ensuring sharp visuals without artifacts. When the virtual camera zooms in on 3D graphics or windows, the system avoids electronic magnification, maintaining image clarity and visual realism.

 

The system adopts a decoupled architecture with independent rendering and control workstations connected via a local network. This broadcast-control separation ensures modular deployment and streamlined management. For redundancy, both rendering and control components support real-time hot-standby operation. The primary and backup units can seamlessly take over each other’s tasks in the event of a failure, enabling continuous 24/7 operation without manual intervention.

 

System includes:

Windows 11  26H1 64-bit Graphics Operating System

Licensing Management System

UE5 Rendering Engine Management System

ST2110 IP Data Stream Engine

 

Workstation configuration:

1x 64-bit Processor, 12 Cores, 24 Threads, 2.1-4.2GHz

32GB DDR5 Memory

NVIDIA RTX 4070Ti 12G Graphics Card

512GB + 1TB m.2 SSD

800W Hot-swappable Dual Power Supply

Dual 1Gb Management Network Interface Cards

Dual 100Gb Data Network Interface Cards

One-year hardware warranty, one on-site installation, and three-year technical support.