CG Graphics UE5 CG 12GSDI

It adopts the UNREAL ENGINE 5.3.0 three-dimensional real-time VR/AR rendering engine, two 12G-SDI input channels, two 12G-SDI output channels. It uses advanced high-definition real-time 2D/3D rendering hardware to perform high-quality rendering of high-definition text/video hybrid templates in real time and provides UHD fill signals and key signals to the core switcher. The output video achieves 3A industry effects, especially in lighting, physical rendering and powerful material editor. The blueprint system allows planners not to write code. It has an open control protocol that can automatically load content and templates over the network, trigger playback control and other functions as needed, and realize automated production in the broadcast control room.

It adopts the UNREAL ENGINE 5.3.0 three-dimensional real-time VR/AR rendering engine, two 12G-SDI input channels, two 12G-SDI output channels. It uses advanced high-definition real-time 2D/3D rendering hardware to perform high-quality rendering of high-definition text/video hybrid templates in real time and provides UHD fill signals and key signals to the core switcher. The output video achieves 3A industry effects, especially in lighting, physical rendering and powerful material editor. The blueprint system allows planners not to write code. It has an open control protocol that can automatically load content and templates over the network, trigger playback control and other functions as needed, and realize automated production in the broadcast control room.


It adopts the win11 64 operating system with a friendly and convenient software operation interface; the software adopts a modular design and can be flexibly expanded as needed; it provides a rich set of graphic design tools and novel visual effects to convey more information, supporting real-time pop-up windows and other stunts, and supporting high-definition video clip insertion. It supports external data connections such as weather, stock market, SMS, and road conditions (ODBC, XML, RSS, etc.).


CG graphics support the switching relationship between infinite layers broadcast control and graphics elements, that is, it supports unlimited layers of independent playback control, that is, the number of elements (pictures, text, video, 3D objects) in various CG graphic scenarios is not subject to any system limit (only limited by rendering capabilities), can be located in independent layers, and achieve independent control up and down without interference; it supports the establishment of switching relationships between elements (pictures, text, video, 3D objects) in each layer. The playback control personnel only need to focus on which element needs to be played. The predefined switching relationship can automatically move elements located in other layers that may cause overlap conflicts and cause playback accidents to ensure maximum playback safety. The number and types of elements that can set switching relationships with each other have no restrictions; independent layer playback control and switching only need to be implemented in scene design, and playback control personnel does not need to care about the implementation method to achieve the most simplified safe playback.


It can perform real-time rendering of 3D objects, 3D text, 3D pictures, and 3D curves, and can make real-time changes and transformations through the broadcast control end during playback. It supports playback of various formats of video files such as AVI, MPEG4, MPGE2, MOV, H.264, FLASH video, WMV, etc.; it supports real-time anti-aliasing throughout the scene and has hardware acceleration capabilities. It adopts 32-bit true color to support pixel-level light rendering. 


It supports the main and standby playback safety mechanism. The playback control workstation and rendering engine are connected via Ethernet in a redundant manner; both the mainframe and the standby machine include a complete rendering machine and control machine, and the rendering machine and control machine of the mainframe and standby machine support real-time redundant hot backup. The CG graphics system of the mainframe undertakes the main live graphic packaging tasks. When idle, the standby machine provides automated real-time UDPated scrolling subtitles and information graphics. When the mainframe fails, the standby machine can take over the live graphic playout playlist of the mainframe at any time and immediately start working in place of the mainframe.

 

The system contains graphic design software, including a complete set of special effects plugins. The design system meets the following functions:

1) It provides a fully 3D design environment.

2) It provides an efficient and integrated operation interface that fully supports drag-and-drop operations to complete functions from modeling to three-dimensional scene building and animation creation.

3) It provides a large number of basic three-dimensional objects, including spheres, polyhedrons, gears, rings, springs, ribbons, arrows, etc. to help designers quickly build scenes.

4) It provides unlimited undo/redo functionality. 

5) It has a built-in, fully-featured image editor that provides various image adjustment filters and effects. 

6) It provides a complete animation creation tool that supports animation design based on keyframes and supports copying and pasting keyframes.

7) It provides digital visualization tools to easily convert various data tables into various charts.

8) It supports importing third-party 3D software models such as 3D Max, Maya, and C4D, and can inherit textures, materials, and the positional relationship of objects.

9) It supports the handling of audio files in the scene, design, and animation association.

10) It supports real-time HDR dynamic environment reflection mapping animation, which can reflect the textures in the 3D environment in real time on the shiny surfaces in the scene, enhancing the realism of the 3D scene.

11) It provides advanced shading animation tools to create various fluid, water, cartoon, and mirror shading effects.

12) It provides text effect animation tools to create text transparency/color change, arbitrary arrangement, text explosion, text jitter, text scaling, text rotation and text writing effects.

13) It provides real-time particle effect animation tools that provide rich adjustment options for particle properties to produce animation effects such as rain, fog, clouds, smoke, starry sky, and particles can undergo realistic physical movements under various external forces such as wind and gravity.

14) It provides a 3D curve following animation tool, where the specified graphic elements can follow an arbitrary 3D curve for follow-up animation to create complex highlight effects.

15) It triggers the control of the CG graphic system through network protocols, automatically loads content and templates, generates instances, triggers playback at the scheduled time, and realizes automated production in the studio.

 

It includes:

Win11 22H2 64-bit Enterprise Edition

Seeder Licensing (Authorization Management System)

Seeder UE5 Rendering Engine Management System

UNREAL ENGINE  5.3.0 3D Design Software

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