UE5 VS 2110 (IP UHD VR/AR Graphics)

Real-time UHD VR/AR system, utilizing the UNREAL ENGINE 5.4.4 3D real-time VR/AR rendering engine, with dual ST2110 4K inputs and dual ST2110 4K outputs.

Real-time UHD VR/AR system, utilizing the UNREAL ENGINE 5.4.4 3D real-time VR/AR rendering engine, with dual ST2110 4K inputs and dual ST2110 4K outputs. The output video achieves industry-leading 3A-level effects, particularly with features such as the Lumen dynamic global illumination and reflection system, Nanite virtualized micropolygon geometry system, and virtual shadow mapping. The blueprint system eliminates the need for planners to write code. It features an open control protocol, enabling automatic loading of content and templates over the network, as well as on-demand triggering of playback control functions, facilitating automated production in the broadcast studio.

When conducting AR or VR virtual production in the studio, you can adjust the tracking parameters and lens parameters according to the camera position to perfectly integrate virtual objects and the environment in the scene. It supports the simultaneous real-time display of multiple virtual cameras in the virtual scene. The control software can control the virtual camera in real time. It supports local scene effect preview. During the playback of the animation in the scene, the camera position can be switched without animation jumping. Animation playback supports external device triggers. It supports real-time adjustment of parameters such as the direction, emission point, and color of virtual lights in the scene. It also supports software depth of field. When focusing on the host, the background can be blurred.

Operating on a Win11 23H2 64-bit graphical operating system, the software features a user-friendly and convenient interface. With modular design, it can be flexibly expanded according to requirements. The system supports various forms of graphics, delivering novel visual effects to convey a greater amount of information. The broadcast control workstation and rendering engine are connected via Ethernet in a cross-linked manner to form a backup, with an emergency mechanism in place to complete broadcasting in case of unexpected disconnection. It supports special effects such as real-time pop-up windows and also facilitates the insertion of high-definition video clips. Additionally, it supports external data connections such as weather, stock market, SMS, and road conditions (ODBC, XML, RSS, etc.).

Support for the switching relationship between infinite layers of broadcast control and graphics elements means that the system enables unlimited layers of independent playback control. In other words, the number of elements (pictures, texts, videos, 3D objects) in various CG graphic scenarios is not limited by the system (only by rendering capabilities). These elements can be located in independent layers, allowing for independent control without interference. Additionally, the system supports the establishment of switching relationships between elements (pictures, texts, videos, 3D objects) in each layer. Playback control personnel only need to focus on the elements they need to play. Predefined switching relationships can automatically move elements located in other layers that may cause overlap conflicts or playback accidents, ensuring maximum playback safety. There are no restrictions on the number and types of elements that can be set with switching relationships. Independent layer playback control and switching only need to be implemented in scene design, freeing playback control personnel from concerns about the implementation method, thus achieving the most simplified and safe playback.

Real-time rendering of 3D objects, 3D texts, 3D images, and 3D curves is supported. Changes can be made in real-time during broadcasting via the studio control terminal. Smooth, stable, and aliasing-free scene rendering is ensured even during camera movement. When the camera focuses on virtual 3D objects or virtual video windows, the graphical clarity of virtual objects remains intact without electronic magnification artifacts. Various video file formats are supported for playback, such as AVI, MPEG4, MPGE2, MOV, H.264, FLASH video, WMV, etc., and video clips can be cropped and spliced. Real-time anti-aliasing is supported for the entire scene, with hardware acceleration capabilities, utilizing 32-bit true color and supporting pixel-level light sources.

The system employs a broadcast and control separation structure, with the broadcasting rendering workstation and broadcasting control workstation separated. They are connected via a network, ensuring that faults in the broadcasting workstation do not affect the output of the rendering workstation. It supports a main and backup broadcasting safety mechanism, utilizing cross-connections to create backups. Both the main and backup hosts include complete rendering and control units, supporting real-time cross-hot standby. In the event of a main host failure, the backup can seamlessly take over the playlists of live graphics, immediately assuming operation.

The system features powerful functions such as true 3D panoramic virtual scenes, 3D live special effects, virtual human live broadcasting, panoramic switching, and virtual camera movement. It supports multi-angle switching, including panoramic, distant, near, and close-up views, with or without tracking, to meet various scene requirements. The virtual scene allows flexible adjustment of camera angles, providing a 360-degree display of live scenes. It supports virtual backgrounds, custom material replacement, and camera tracking positioning.

Triggering the VR/AR graphic system via network protocols automatically loads content and templates, generates instances, schedules broadcast triggers, and facilitates studio automation production.

 

System includes:

Win11 23H2 64-bit Graphics Operating System

Licensing Management System

UE5 Rendering Engine Management System

Tracking Hub System

Studio Manager System

ST2110 IP Data Stream Engine

 

Workstation configuration:

1x 64-bit Processor, 12 Cores, 24 Threads, 2.8-3.9GHz

128GB DDR5 Memory

NVIDIA RTX 4070Ti 12G Graphics Card

512GB + 1TB m.2 SSD

800W Hot-swappable Dual Power Supply

Dual 1Gb Management Network Interface Cards

Dual 25Gb Data Network Interface Cards