S-UE5 ST2110 (IP UHD Graphics System)

The IP UHD All-in-One Graphics System is an integrated UHD real-time 3D graphics platform supporting CG, AR/VR, and video wall graphics. Powered by UE5.6 with Lumen, Nanite, and virtual shadow mapping, it delivers broadcast-grade visuals and outputs 4×4K DP signals for processors. It supports unlimited layered playout, real-time camera tracking, virtual lighting adjustments, and external data integration. With main-backup redundancy, cross-linked control and rendering, and automated template loading via network protocols, it ensures stable, automated, and high-quality studio production.

A fully integrated IP-based UHD real-time 3D graphics system, supporting CG graphics, AR/VR graphics, and video wall graphics. Utilizing advanced real-time 2D/3D rendering hardware, it delivers high-quality real-time rendering of HD graphics, text, and video templates, providing broadcast-grade fill and key signals for the video switcher. Cutting-edge technologies such as Lumen dynamic global illumination, Nanite virtualized micro-polygon geometry, and virtual shadow mapping ensure superior visual effects. The Blueprint system allows operators to create workflows without coding. Running on Windows 11 64-bit, it supports external data connections, including weather, stock market, SMS, and traffic updates via ODBC, XML, RSS, etc.

For AR/VR studio production, it dynamically adjusts tracking and lens parameters to seamlessly integrate virtual objects into real-world environments. The system supports multiple virtual cameras for simultaneous real-time display, enabling real-time control, local scene previews, and smooth camera switching without animation jumps. External triggers can activate animations, while virtual lighting parameters such as direction, emission points, and color can be adjusted in real time. Software depth-of-field allows background defocusing when focusing on the presenter.

It supports unlimited independent playout control for each layer, where elements such as images, text, video, and 3D objects are organized in separate layers without interfering with each other. Pre-defined switching logic ensures that potential overlapping elements are automatically moved to avoid broadcast conflicts, maximizing on-air safety. There are no restrictions on the number or types of elements that can be assigned switch relationships. All switching logic is defined at the scene design level, allowing operators to focus solely on broadcast content during playout. For studio video wall graphics, the system provides real-time high-quality rendering of mixed graphics and video templates, outputting 4x 4K DP signals to video processors.

Broadcast Safety & Redundancy

A main-backup playout safety mechanism ensures reliability. The control workstation and rendering engine are connected via cross-linked Ethernet, with both main and backup units featuring identical rendering and control machines supporting real-time hot standby failover. In case of master failure, the backup system seamlessly takes over, ensuring uninterrupted broadcast graphics playout.

Automation & Integration

Through network protocol-based triggering, the system automatically loads content and templates, generates instances, and schedules on-air events, enabling fully automated studio workflows.

System Components:

Windows 11 25H2 64-bit graphics OS

Licensing management system

UE5.7 rendering engine management

ST2110 IP data streaming engine

 

Professional Workstation Configuration:

1x 64-bit CPU, 12 cores, 24 threads, 2.8-3.9GHz

64GB DDR5 RAM

NVIDIA RTX 4070Ti 12GB graphics card

512GB + 1TB M.2 SSD

800W hot-swappable dual power supply

Dual 1Gb management NICs

Dual 100Gb data NICs

MA and CNAS certifications provided by NRTA.
One-year hardware warranty, one on-site installation, and three-year technical support.


Basic Functions
System ArchitectureX86 architecture, embedded OS
Function ExpansionElastic computing expansion; software-defined functions
Rendering EngineUnreal Engine 5.7 real-time UHD graphics.
Stream I/OPlugin-based multi-channel ST2110 4K IP I/O via proprietary SDK
System CalibrationUE5 plugin for tracking, color, and screen calibration
AutomationPlugin-based automated content integration into templates, instance generation, and layerby-layer playback control
AR/VRSupports tracking and color calibration for seamless AR/VR integration
CG GraphicsUnlimited layer control and independent switching of graphics elements in CG graphics
VideoWall GraphicsReal-time high-quality rendering of mixed graphics/video templates for large screens, with 4x 4K output
StandardsST2110-10/20/21/30/40, ST2022-7
NMOSSupports NMOS IS-04/05 for stream configuration and control
LSM ManagementQuick setup of I/O sources, PTP, and stream monitoring
PTP Sync1588V2, 2059-2
HD Formats1080 50i/50P/59.94i/60i/60P
UHD Formats2160 50P/60P/59.94P
Basic Specifications
Data NIC100Gb QSFP28 × 1
Mgmt NIC1Gb RJ45 × 2
BMC Port1Gb RJ45 × 1
Server Chassis2U rackmount, 485×450×89 mm
Power100–120V / 200–240V, 50/60Hz, 500W redundant PSU
Storage Temp–20~60°C
Operating Temp–10~40°C
Stability24/7 operation
CertificationNRTA MA & CNAS reports