UE5 CG 2110 (IP UHD CG Graphics)

Utilizing the UNREAL ENGINE 5.4.1 3D real-time UHD VR/AR rendering engine, this system features dual ST2110 4K IP stream inputs and dual ST2110 4K outputs.

Utilizing the UNREAL ENGINE 5.4.1 3D real-time UHD VR/AR rendering engine, this system features dual ST2110 4K IP stream inputs and dual ST2110 4K outputs. It boasts an open control protocol allowing for automatic content and templates loading over the network, as well as on-demand triggering of playback control functions, facilitating automated production in the broadcast studio. Advanced high-definition real-time 2D/3D rendering hardware ensures high-quality rendering of high-definition text/video hybrid templates in real-time, providing UHD fill signals and key signals to the core vision mixer, resulting in industry-leading 3A effects. Notably, it incorporates the Lumen dynamic global illumination and reflection system, Nanite virtualized micropolygon geometry system, and virtual shadow mapping. The blueprint system eliminates the need for planners to write code.

 

Operating on a Win11 23H2 64-bit graphical operating system, the software offers a user-friendly and convenient interface. With modular design, it can be flexibly expanded according to requirements. The system supports various forms of graphics, delivering novel visual effects to convey a greater amount of information. It also supports real-time pop-up windows and high-definition video clip insertion, as well as external data connections such as weather, stock market, SMS, and road conditions (ODBC, XML, RSS, etc.).

 

CG graphics support the switching relationship between infinite layers broadcast control and graphics elements, that is, it supports unlimited layers of independent playback control, that is, the number of elements (pictures, texts, videos, 3D objects) in various CG graphic scenarios is not subject to any system limit (only limited by rendering capabilities), can be located in independent layers, and achieve independent control up and down without interference; it supports the establishment of switching relationships between elements (pictures, texts, videos, 3D objects) in each layer. The playback control personnel only need to focus on which element needs to be played. The predefined switching relationship can automatically move elements located in other layers that may cause overlap conflicts and cause playback accidents to ensure maximum playback safety. The number and types of elements that can set switching relationships with each other have no restrictions; independent layer playback control and switching only need to be implemented in scene design, and playback control personnel does not need to care about the implementation method to achieve the most simplified safe playback.

 

 It can perform real-time rendering of 3D objects, 3D texts, 3D pictures, and 3D curves, and can make real-time changes and transformations through the broadcast control end during playback. It supports playback of various formats of video files such as AVI, MPEG4, MPGE2, MOV, H.264, FLASH video, WMV, etc.; it supports real-time anti-aliasing throughout the scene and has hardware acceleration capabilities. It adopts 32-bit true color to support pixel-level light rendering. 

 

It supports the main and backup playback safety mechanism. The playback control workstation and rendering engine are connected via Ethernet in a redundant manner; both the mainframe and the standby machine include a complete rendering machine and control machine, and the rendering machine and control machine of the mainframe and standby machine support real-time redundant hot backup. The CG graphics system of the mainframe undertakes the main live graphic packaging tasks. When idle, the standby machine provides automated real-time UDPated scrolling subtitles and information graphics. When the mainframe fails, the standby machine can take over the live graphic playout playlist of the mainframe at any time and immediately start working in place of the mainframe.


Triggering the CG graphics via network protocols automatically loads content and templates, generates instances, schedules broadcast triggers, and facilitates studio automation production.

 

System includes:

Win11 23H2 64-bit Graphics Operating System

Licensing Management System 

UE5 Rendering Engine Management System

ST2110 IP Data Stream Engine

 

Workstation configuration:

1x 64-bit Processor, 12 Cores, 24 Threads, 2.8-3.9GHz

64GB DDR5 Memory

NVIDIA RTX 4070Ti 12G Graphics Card

512GB + 1TB m.2 SSD

800W Hot-swappable Dual Power Supply

Dual 1Gb Management Network Interface Cards

Dual 25Gb Data Network Interface Cards

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